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<th>&nbsp;</th><th width="30%">Class</th><th width="70%">Description</th>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><a href="BlitMask.html">BlitMask</a></td><td class="summaryTableLastCol">
 A BlitMask is basically a rectangular Sprite that acts as a high-performance mask for a DisplayObject
 by caching a bitmap version of it and blitting only the pixels that should be visible at any given time,
 although its <code>bitmapMode</code> can be turned off to restore interactivity in the DisplayObject 
 whenever you want.</td>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><a href="FlexBlitMask.html">FlexBlitMask</a></td><td class="summaryTableLastCol">
 A FlexBlitMask is basically a rectangular UIComponent that acts as a high-performance mask for a DisplayObject
 by caching a bitmap version of it and blitting only the pixels that should be visible at any given time,
 although its <code>bitmapMode</code> can be turned off to restore interactivity in the DisplayObject 
 whenever you want.</td>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><a href="OverwriteManager.html">OverwriteManager</a></td><td class="summaryTableLastCol">
 OverwriteManager resolves conflicts between tweens and controls if (and how) existing tweens of the same
 target are overwritten.</td>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><a href="TimelineLite.html">TimelineLite</a></td><td class="summaryTableLastCol">
  TimelineLite is a lightweight, intuitive timeline class for building and managing sequences of 
  TweenLite, TweenMax, TimelineLite, and/or TimelineMax instances.</td>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><a href="TimelineMax.html">TimelineMax</a></td><td class="summaryTableLastCol">
  TimelineMax extends TimelineLite, offering exactly the same functionality plus useful 
  (but non-essential) features like AS3 event dispatching, repeat, repeatDelay, yoyo, 
  currentLabel, addCallback(), removeCallback(), tweenTo(), tweenFromTo(), getLabelAfter(), getLabelBefore(),
  and getActive() (and probably more in the future).</td>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><a href="TweenAlign.html">TweenAlign</a></td><td class="summaryTableLastCol">
 Static constants for defining tween alignment.</td>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><a href="TweenLite.html">TweenLite</a></td><td class="summaryTableLastCol">
  TweenLite is an extremely fast, lightweight, and flexible tweening engine that serves as the foundation of 
  the GreenSock Tweening Platform.</td>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><a href="TweenMax.html">TweenMax</a></td><td class="summaryTableLastCol">
  TweenMax extends the extremely lightweight, fast TweenLite engine, adding many useful features
  like timeScale, event dispatching, updateTo(), yoyo, repeat, repeatDelay, rounding, and more.</td>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><a href="TweenNano.html">TweenNano</a></td><td class="summaryTableLastCol">
  TweenNano is a super-lightweight (1.6k in AS3 and 2k in AS2) version of <a href="http://www.TweenLite.com">TweenLite</a> 
  and is only recommended for situations where you absolutely cannot afford the extra 3.1k (4.7k total) that the normal 
  TweenLite engine would cost and your project doesn't require any plugins.</td>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><a href="TweenProxy.html">TweenProxy</a></td><td class="summaryTableLastCol">
  TweenProxy essentially "stands in" for a DisplayObject, adding several tweenable properties as well as the
  ability to set a custom registration point around which all transformations (like rotation, scale, and skew) 
  occur.</td>
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